In older games, however, higher quality settings will be possible. Current and demanding games of 2013/2014 can be played fluently only in low resolutions and detail settings.
#Is the amd radeon r7 m260 better thaan the gtx 720 64 Bit
The performance of the 128 bit Radeon R7 M260 is just slightly below a GeForce 825M, while models using a 64 bit memory interface will be a bit slower. The core is clocked at up to 715 MHz (128 bit version) or 980 MHz (64 bit version) and can access up to 4 GB of DDR3 memory (1000 MHz, 2000 MHz effective). Just like the older Radeon HD 8700M and 8600M series, it is based on the Mars chip (28nm GCN architecture) with 384 shader cores, 24 TMUs and 8 ROPs. The AMD Radeon R7 M260 is a lower mid-range DirectX 11 graphics card for laptops. The Intel HD Graphics GPU in our review sample of the MS Surface 3 (Atom x7-Z8700) only supported DisplayPort 1.1 as it seems, as 4K (3840x2160) with 30 Hz was the maximum Refresh Rate we could achieve (no 60 Hz selectable with the pre-installed drivers).ĪMD Radeon R7 M260 ► remove from comparison The integrated video decoder is able to display even 4K videos (H.264 tested) fluently. For example Team Fortress 2 was running on the Surface 3 (x7-Z8700) only in lowest settings and 1280x720 fluently (11 - 69 fps range). Using Android, even high end 3D games should run fluently. In Windows, gaming is limited to less demanding or quite old games.
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Depending on the SoC offers 12 or 16 EUs.Ītom x7-Z8700: 16 EUs 200 - 600 MHz, dual-channel memoryĪtom x5-Z8500: 12 EUs 200 - 600 MHz, dual-channel memoryĪtom x5-Z8300: 12 EUs 200 - 500 MHz, single-channel memory Based on a Broadwell GPU (Intel Gen8) and supports DirectX 11.2. The Intel HD Graphics (Cherry Trail) is an integrated graphics card in the Cherry-Trail SoCs (e.g. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.Intel HD Graphics (Cherry Trail) ► remove from comparison ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. It is measured in millions of texels applied in one second.
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The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. It especially helps with AA, High Dynamic Range and higher screen resolutions. The better the card's memory bandwidth, the faster the card will be in general. If the card has DDR type RAM, it must be multiplied by 2 once again. It is worked out by multiplying the card's interface width by the speed of its memory. Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be moved past the external memory interface in a second.